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The following is a list of Generic Uses of Magic featured on ABC's Once Upon a Time and Once Upon a Time in Wonderland.
What is a Generic Use of Magic?
  • A Generic Use of Magic...
    • Can be performed by anyone who is powerful and/or knowledgeable enough.
    • Is unrelated to the classifications of magic (whether it be Witchcraft or Divine Magic, Light or Dark, etc.)
    • Is not inherent to a certain species (like Werewolves' ability to shapeshift), family lines (like Ingrid and Elsa's powers), items (like Mulan's sword's ability to deflect magic), or other particular cases (like Cruella De Vil's acquired power of Persuasion).
    • Is not limited to the mere mixing of ingredients. Most of these cases are Potioncraft, although other such spells may exist.


General Uses of Magic

Arrow-catching is a generic use of magic that allows the caster to quickly catch an arrow in mid-air. It first appears in the fourth episode of the third season.
501EmmaCatchesArrow
Conjuration is a generic use of magic that allows the caster to conjure an object out of thin air. It first appears in the fourth episode of the first season.
416ThenGiveThemThis
Magical Immobilization is a generic use of magic that allows the caster to magically immobilize a person, creature or an object. It first appears in the second episode of the second season.
210PongoFrozen
Sleeping Spells are spells that allow the caster to temporarily put people into sleep. They first appears in the fourteenth episode of the second season.
416SleepingCurseOverStorybrooke
Teleportation is a generic use of magic that allows the caster to move from one place to another. It first appears in the first episode of the first season.
318PurpleSmoke

Telekinesis

Levitation is a generic use of magic that allows the caster to make objects or people levitate in mid-air and move them with ease. It first appears in the second episode of the first season.
205TrishMagic
Neck-breaking are spells that allow the caster to break someone's neck, with or without physical contact. They first appears in the sixth episode of the third season.
306KnightDies
Telekinetic Choke are spells that allow the caster to telekinetically grip and squeeze someone's neck to choke or strangle them. They first appears in the eight episode of the first season.
321Swan
Telekinetic Push is a generic use of magic that allows the caster to telekinetically push objects or people forward or backward. It first appears in the second episode of the first season.
202GrumpyFlies

Pyrokinesis

Fireball Casting are a generic use of magic that allow the caster to create and throw fireballs that burn or blast away targets. They first appears in the sixteenth episode of the second season.
308ToBreakIt
Fire Manipulation is a generic use of magic that allows the caster to control and manipulate fire. It first appears in the second episode of the first season.
507PlayingWithFire

Enchantments

Beckoning Spell is a spell that allows the caster to enchant an object to track down a person as long as they keep the object. It first appears in the fourth episode of the sixth season.
Dreamcatcher Enchantments are enchantments that allow the caster to see and extract memories. They first appears in the tenth episode of the second season.
505ImpartOnYou
Heart Enchantment is an enchantment that allows the caster to enchant a heart to kill the victim and control the victim's actions and speech. It first appears in the seventh episode of the first season.
107HeartInHand
Heart-ripping Enchantment is an enchantment that allows the caster to enchant an object to be able to rip out a heart. It first appears in the ninth episode of the second season.
209ItsNow
Locator Spells are enchantments that allow the caster to enchant an object to lead them to whoever the object belongs to. They first appears in the twenty-second episode of the first season.
622FlyingBook
Magic Neutralization Cuff Enchantment is an enchantment that allows the caster to enchant a cuff to render someone's magic unusable. It first appears in the twentieth episode of the second season.
220NoMagic2
Message Enchantment is an enchantment that allows the caster to enchant an object to deliver a message to another person. It first appears in the seventh episode of the third season.
307PeopleHeadedForTown
Sea Bracelets Enchantment is an enchantment that allows the caster to enchant a mermaid bracelet to make a mermaid able to get legs and walk on land permanently as long as they wear it. It first appears in the seventh episode of the third season.
307NowYouCan


Mirror Enchantments

Astral Projection is a mirror enchantment that allows the caster to project their self out of their body with a mirror. It is unknown if this spell can be cast with the Trolden Glass only. It first appears in the eighth episode of the fourth season.
408IfICouldBe
Mirror Crossing is a mirror enchantment that allows the caster to cross through a mirror. It first appears in the ninth episode of the first season.
109FireThroughMirror
Mirror Spying is a mirror enchantment that allows the caster to spy on people and locations. It first appears in the seventh episode of the first season.
306Mirror
Mirror Trapping is a mirror enchantment that allows the caster to trap people in the World Behind the Mirror. It first appears in the eleventh episode of the first season.
608AbsorbingIntoMirror
Past Gazing via Mirror is a mirror enchantment that allows the caster to see a past event in a mirror. It first appears in the sixteenth episode of the third season.
316HerNameWasCora
Two-way Mirror Communication is a mirror enchantment that allows the caster to communicate between two mirrors. It first appears in the twenty-first episode of the first season.
305AreYouOkay

Magical Items Induction

Using Ice Magic Neutralizing Candle is a spell that allows the caster to cuff and neutralize somebody with Ice Magic. It first appears in the seventh episode of the fourth season.
407CandleWorks
Using Jefferson's Hats is a spell that allows the caster to open the portal inside the hat. It first appears in the seventeenth episode of the first season.
117Spinning2
Using Memory Crystals are spells that allow the caster to remove, restore and store people's memories in Memory Crystals. They first appears in the sixth episode of the fourth season.
410EmmasMemory
Using the Olympian Crystal is a spell that allows the caster to end someone's existence and obliterate a person's soul. It first appears in the twenty first episode of the fifth season.
521HadesKillsRobin
Using Resurrection Amulet is a spell that allows the caster to resurrect a person and drain a person's magic. It first appears in the eleventh episode of the seventh season.
711RitualBegin3
Using the Six-Leaf Clover is a spell that allows the caster to glamour oneself into another person. It first appears in the seventeenth episode of the fourth season.
417MarianToZelena

Life-Force Spells

Basic Healing Spells are spells that allow the caster to heal a person, creature or object. They first appears in the ninteenth episode of the first season.
502SavingRobin
Body Insertion is a spell that allows the caster to insert themselves into another person's body. It first appears in the fifteenth episode of the fourth season.
415SmokeEntersBody
Body Part Restoration/Removal is spell that allows the caster to take someone's body organ out or put a body organ back into its previous place. It first appears in the fifth episode of the second season.
205INeedMagic
Body Switching is spell that allows the caster to switch between two bodies. It first appears in the ninth episode of the third season.
309BothWaysFather
People-merging is spell that allows the caster to merge two people together. It first appears in the fifteenth episode of the third season.
315ProtectingNeal
Preservation Spell is a spell that allows the caster to preserve a dead body and prevent it from rotting. It can also be used for keeping an alive person in their current condition for a while longer. It first appears in the fifth episode of the second season.
205DeadDaniel
Shadow-ripping is a spell that allows the caster to rip out a person's shadow. It first appears in the first episode of the third season.
301Rip
Sustaining Spell is a spell that allows the caster to sustain a person's life in any form they take. It first appears in the twentieth episode of the second season.
220Malefithing

Phytokinesis

Plant Growth is a spell that allows the caster to grow plants very fast. It first appears in the seventh episode of the fifth season.
507FlowersBloom
Plant Healing is a spell that allows the caster to heal a plant. It first appears in the second episode of the second season.
202ApplesChange
Plant Manipulation and Barrier Spells are spells that allow the caster to manipulate plants and vines, and pictures of plants and vines. They first appears in the ninth episode of the first season.
202Caught2

Attack Spells

Aerokinesis is spells that allows the caster to use enhanced breathing or gusts of wind to extinguish flames, knock someone back and more. It first appears in the twenty-second episode of the first season.
316FireballDisappears
Energy Blasts are a generic use of magic that allow the caster to blast the target with magic. They first appears in the eighteenth episode of the third season.
405WorkingTogether
Magical Earthquake is a spell that allows the caster to cause an earthquake or tremor. It first appears in the thirteenth episode of the third season.
313ShakeShake
Magical Explosion are spells that allow the caster to make someone magically explode They first appears in the fourth episode of the first season.
104Dead
Immolation are spells that allow the caster to turn someone into ashes and make them die immediately. They first appears in the second episode of the spinoff.
501KayDeath
Pain-Inducing Spell is a spell that allows the caster to induce pain to the victim. It first appears in the first episode of the fifth season.
501AsPossible
Solar Flash is a spell that allows the caster to flash a solar light to make people blind for a short period of time. It first appears in the sixth episode of the fifth season.
506BlindingLight
Storm Cloud Creation is a spell that allows the caster to create a storm cloud to find and kill another person. It first appears in the eighth episode of the spinoff.
W108Release

Protection Spells

Aliveness Protection Spell is a protection spell that allows the caster to protect an area from the living. It first appears in the fourteenth episode of the fifth season.
514Repelled
Basic Protection Spells are protection spell that allow the caster to protect a location and prevent anyone from entering it. They first appears in the sixth episode of the second season.
216ProtectiveSpell
Blood Magic-enhanced Protection Spell is a protection spell that allows the caster to seal a location or objects and make anyone unrelated to the caster unable to enter or touch it. It first appears in the first episode of the third season.
601CastingProtectionSpell
Bloodline Containment Spell is a protection spell that allows the caster to trap a person within a building and unable to leave without leaving a member of their bloodline in their place. It first appears in the seventh episode of the seventh season.
707Barrier
Cloaking Spell is a protection spell that allows the caster to cloak and hide a location or something from the world. It first appears in the tenth episode of the second season.
412TownLineCloaked
Containment Spell is a protection spell that allows the caster to lock a location and prevent the people in from leaving. It first appears in the seventeenth episode of the second season.
409SealingVault
Dark Curse Protection Spell is a protection spell that allows the caster to protect a location from the Dark Curse. It first appears in the ninth episode of the second season.
209Protection
Dark One Dagger Protection Spell is a protection spell that allows the caster to protect the Dark One Dagger and keep it safe. It first appears in the fourth episode of the fifth season.
504Repelled2
Heart-controlling Protection Spell is a protection spell that allows the caster to protect one's heart to make sure that no one can control them. It first appears in the {{{episode}}} of the .
Magical Shields are a protection spells that allow the caster to create a shield to deflect any object. They first appears in the second episode of the first season.
Shadow Protection Spell is a protection spell that allows the caster to protect a location and keep out people who have their shadows in them. It first appears in the eighth episode of the third season.
308Repelled
Spell against Heart-ripping is a protection spell that allows the caster to prevent heart-ripping. It first appears in the ninth episode of the second season.
514HeartBlock
Spell against Harm is a protection spell that allows the caster to make someone not to be killed by any specific person as long as they remain in the world that the spell has been cast. It first appears in the tenth episode of the second season.
210KnifeTime
Spell against Poofing is a protection spell that allows the caster to prevent anyone from poofing into and out of a place. It first appears in the of the .

Transformations

Age Manipulation is a spell that allows the caster to accelerate or reverse the aging process and accelerate a woman's pregnancy. It first appears in the fourth episode of the second season.
609AnotherNunBitesTheDust
Clothing Transformation is a transformation spell that allows the caster to transform a person's clothes. It first appears in the fourth episode of the first season.
104Transform
Color Transformation is a transformation spell that allows the caster to change the color of an object. It first appears in the seventh episode of the fifth season.
620DressTurnsBlack
Flying Monkey to Plushie is a transformation spell that allows the caster to transform a flying monkey into a plushie. It first appears in the thirteenth episode of the third season.
313MonkeyToToy10
Gold Straw to Golden Brain is a transformation spell that allows the caster to transform gold straw into a golden brain. It first appears in the twentieth episode of the third season.
320ShouldISay
Holy Grail to Excalibur is a transformation spell that allows the caster to transform the Holy Grail into Excalibur. It first appears in the seventh episode of the fifth season.
507ExcaliburManifests
Human to Cricket is a transformation spell that allows the caster to transforms a person into a cricket. It first appears in the fifth episode of the sixth season.
605ZelenaSpellsArchie
Human to Rose is a transformation spell that allows the caster to transform a person into a rose. It first appears in the twelfth episode of the first season.
112Transformation
Mermaid to Wood is a transformation spell that allows the caster to turn a mermaid into wood. It first appears in the first episode of the third season.
301There
  • Metal to Water
Petrification Spell

is a transformation spell that allows the caster to turn the target into stone. It first appears in the second episode of the first season.

501SneezyIntoStone
Serpent to Serpent Staff is a transformation spell that allows the caster to transform a serpent into a serpent staff. It first appears in the fourth episode of the spinoff.
W104FormingTheStaff
Stick to Sword is a transformation spell that allows the caster to transform a stick into a sword. It first appears in the tenth episode of the spinoff.
W110PoofSword
Shrinking Spell is a transformation spell that allows the caster to reduce the target's size. It first appears in the twelfth of the fifth season.
512SafeInHere
Straw to Gold is a transformation spell that allows the caster to transform straw into gold. It first appears in the sixteenth episode of the second season.
216Gold2
Tree to Human is a spell that allows the caster to transform a person turned into a tree back into a person. It first appears in the fifth episode of the fifth season.
505FreeMerlin


Shapeshifting

Bird flock to Human is a Shapeshifting spell that allows the caster to shapeshift a flock of birds back into a person. It first appears in the eleventh episode of the fourth season.
411BirdsFlyingAround
Blood Magic Petrification Spell is a spell that allows the caster to Petrify anyone of a certain bloodline who enters a specific area or rune It first appears in the tenth of the seventh season.
710DrizellaStatue
Dragon to Human is a magical ability that allows the caster to shapeshift a dragon back into a person. It first appears in the thirteenth episode of the fourth season.
420ChangingBack
Glamour Spell is a shapeshifting spell that allows the caster to make a person appear like another person. It is an illusion and only affects the perception of people who see the glamoured person or object, as opposed to changing its actual form.[61] It first appears in the twentieth of the second season.
321OneAndAll
Human to Bandersnatch is a shapeshifting spell that allows the caster to shapeshift into a Bandersnatch. It first appears in the first episode of the fifth season.
501GorgonTheInvincible
Human to Bird flock is a Shapeshifting spell that allows the caster to shapeshift into a flock of birds. It first appears in the eleventh episode of the fourth season.
411BirdsFlying3
Human to Cecaelia is a Shapeshifting spell that allows the caster to shapeshift a person into someone with an octopus body. It first appears in the sixth episode of the third season.
306Dilemma
Human to Dragon is a magical ability that allows the caster to shapeshift into a dragon. It first appears in the twenty second episode of the first season.
414Transformation2
Human to Fairy (Incantation: Le sgiathan cumhachd draoidheil) is a Shapeshifting spell that allows the caster to transform a person into a fairy. It first appears in the nineteenth episode of the sixth season.
619TurningIntoAFairy
Human to Flying Monkey is a Shapeshifting spell that allows the caster to shapeshift a person into a flying monkey. It first appears in the sixteenth episode of the third season.
316Transformation
Human to Mouse is a Shapeshifting spell that allows the caster to shapeshift a person into a mouse. It first appears in the second episode of the first season.
102MouseQueen2
Human to Rat is a Shapeshifting spell that allows the caster to shapeshift a person into a rat. It first appears in the eleventh episode of the second season.
211Transformation
Human to Serpent is a Shapeshifting spell that allows the caster to shapeshift a person into a serpent. It first appears in the fourth episode of the spinoff.
610SwirlingSmoke
Human to Snail is a Shapeshifting spell that allows the caster to shapeshift a person into a snail. It first appears in the nineteenth episode of the first season.
119TurningIntoSnail
Human to Tree is a Shapeshifting spell that allows the caster to shapeshift a person into a tree. It first appears in the fifth episode of the fifth season.
505MerlinsTear
Mermaid to Cecaelia is a shapeshifting spell that allows the caster to shapeshift a mermaid's tail into octopus tentacles. It first appears in the fifteenth episode of the fourth season.
415Transformation
Mouse to Human is a Shapeshifting spell that allows the caster to shapeshift a mouse back into a person. It first appears in the second episode of the first season.
102Transform
Shapeshifting Spell is a shapeshifting spell that allows the caster to shapeshift into another person. Unlike a glamour spell,[61] it is a complete shape-shift, where the person physically transform into another being or form. It first appears in the tenth episode of the second season.
317ZelenaRevealed

Summoning Spells

Black Fairy Summoning (Incantation: Let the night sky tremble, as the Dark Star shall fall. Awake, Black Fairy, and heed my call) is a summoning spell that allows the caster to summon the Black Fairy. It first appears in the ninth episode of the sixth season.
609SkyTremble
Dark One Summoning (Incantation: Dark One I summon thee.) is a summoning spell that allows the caster to summon the Dark One. It first appears in the eighth episode of the first season.
108Summon
Darkness Summoning (Incantation: Purest evil, blackest bloom, darkness too can find its doom, never dying, but contained bound inside the falcon's chamber, shorn of anger, thornless danger, there forever, to remain.) is a summoning spell that allows the caster to summon the Darkness from the Dark One to contain it in the Sorcerer's Hat. It first appears in the twenty-second episode of the fourth season.
422DarknessAbsorbed
Dragon Summoning (Incantation: Ego vocare te dolor. Ego vocare te damnum. Ego vocare te faciam scelus) is a summoning spell that allows the caster to summon a Dragon. It first appears in the seventh episode of the spinoff.
W107Dragon
Mother Nature Summoning (Incantation: Rise up, Goddess. Feel our flame. Rise up, Goddess. Take thy spear. We raise our voices in your name. Our faces bowed in fear. Our faces bowed to you.) is a summoning spell that allows the caster to get to Mother Nature's whereabout. It first appears in the eleventh episode of the seventh season.
711BowedInFear
Portal to the Land Without Magic Summoning (Incantation: Let the darkness find its way from tender womb to darkest tomb and if it sees the light of day on distant shore where shadows loom then let no magic give it form and work no curse nor magic worse on innocents of mortals born) is a summoning spell that allows the caster to summon a magical portal designed to travel to the Land Without Magic. It first appears in the sixteenth episode of the fourth season.
416MortalsBorn
Underworld Vortex Summoning is a summoning spell that allows the caster to summon an Underworld Vortex to summon a certain spirit. It first appears in the eighteenth episode of the third season.
318Magic
Wraith Summoning is a summoning spell that allows the caster to summon the Wraith. It first appears in the first episode of the second season.
201WraithRises2

Miscellaneous Spells

Aurora Borealis Creation is a spell that allows the caster to create an Aurora Borealis. It first appears in the eighth episode of the fourth season.
408EmmaMagic
Blinding Spell is a spell that allows the caster to steal ones sight. It first appears in the seventeenth episode of the seventh season.
717RemovingSight
Detection Spell is a spell that allows the caster to detect the last person who was in a certain location. It first appears in the seventh episode of the fifth season.
507DetectionSpell3
Disintegration is a spell that allows the caster to evaporate bodies or objects into the air. It first appears in the seventeenth episode of the fourth season.
510MerlinEvaporates
Doppelganger Spell is a spell that allows the caster to create an apparition or double of themselves. It first appears in the seventeenth episode of the fourth season.
417DontMakeTheWrongChoice
Eclipse Spell is a spell that allows the caster to cause an eclipse. It first appears in the eighth episode of the third season.
308ReginaEmmaMagic
Fireworks Creation is a spell that allows the caster to create fireworks. It first appears in the eighth episode of the fourth season.
408Fireworks
Looking Glass Portal Sealing is spell that allows the caster to seal a Looking Glass portal forever. It first appears in the twelfth episode of the fifth season.
512Daddy
Lowering a Protection Spell is a spell that allows the caster to lower or remove a protection spell. It first appears in the fifteenth episode of the second season.
313ShieldVanishes
Memory Manipulation are spells that allow the caster to share or restore a specific memory with another person. They first appears in the eighteenth episode of the third season.
519Remembering
Memory Wiping Spell is spell that allows the caster to erase and wipe a memory. It first appears in the twentieth episode of the second season.
220RememberAThing
Realm Viewing is a spell that allows the caster to view another realm from a distance. It first appears in the twenty-third episode of the fifth season.
523Flower
Singing Spells are spells that allow the caster to magically enhance, remove or restore their singing voices. They first appears in the fifteenth episode of the fourth season.
415GettingVoiceBack
Technopathy is a spell that allows the caster to control and manipulate technology. It first appears in the twenty first episode of the third season.
321Shatters
Tethering Spell is a spell that allows the caster to tether a person or magic to an object like Excalibur or the Dark One Dagger. It first appears in the seventh episode of the fifth season.
522TetheringMagic
Thermokinesis is a generic use of magic that allows the caster to magically boil liquids. It first appears in the seventh episode of the fourth season.
407Oh
Tracing Spells are spells that allow the caster to track people's footprints or car prints. They first appears in the nineteenth episode of the second season.
219TracingMagic
Vision Spell (Incantation: De visu intueri. Visione revelare) is a spell that allows the caster to see the last person a person saw before they died. It first appears in the tenth episode of the spinoff.
Voice Removal/Restoration are spells that allow the caster to take someone's voice out or give their voice back. They first appears in the sixth episode of the third season.
502ICantHearYou
Wiping Spells are spell that allow the caster to wipe something from existence. They first appears in the sixth episode of the fifth season.
507ReginaMagic

Complex Spells

Dark One Dagger Cleaving Spell is a spell that allows the caster to cleave the Dark One from the Dark One Dagger, making the dagger unable to control them and enter the Land Without Magic with their powers. It first appears in the eleventh episode of the fourth season.
411RitualBegins
Entrapment Reversal Spell is a spell that allows the caster to free those that are trapped in the Sorcerer's Hat. It first appears in the twelfth episode of the fourth season.
412RayOfLight
Opening Spells is a spell that allows the caster to open a door that is protected by magic. It first appears in the seventeenth episode of the fifth season.
517EmmaReginaMagic
Reuniting Excalibur is a spell that allows the caster to reunite Excalibur and the Dark One Dagger into one blade again. It first appears in the seventh episode of the fifth season.
507SwordAndDagger
Revival Spell is a spell that allows the caster to revive an undead person. It first appears in the thirteenth episode of the fourth season.
413Resurrection
Spell of Shattered Sight is a spell that allows the caster to make people see the worst in their loved ones and turn against each other. It first appears in the eighth episode of the fourth season.
409Fall2
Spell of the Three Genies (Incantation: Incipio.Tres genies in utres. Ego te coniungere. Da mihi virtutem!) is a spell that allows the caster to change the Laws of Magic. It first appears in the twelfth episode of the spinoff.
W113BreakingTheLaws


Magic Manipulation Spells

Magic Dampening Spell is a spell that allows the caster to dampen a person's magic. It first appears in the second episode of the sixth season.
602DampeningSpell4
Magical Resistance is a spell that allows the caster to be resistant to magical attacks. It first appears in the eighteenth episode of the sixth season.
618Laughing
Magic Sensing is a spell that allows the caster to sense magic and spells. It first appears in the second episode of the fifth season.
620ReginaInspects
Magic Transference are spells that allow the caster to absorb or transfer the magic from or into an object, person, or spell. They first appears in the ninth episode of the second season.
222WorkingTogether


Curses

Curse of the Poisoned Heart is a curse that allows the caster to harm or kill the people that the victim loves when they are touched by the victim. It first appears in the eighth episode of the seventh season.
708CursedHook
Heart-cursing is curse that allows the caster to kill a person by cursing their hearts in order to keep a dying person alive instead. It first appears in the sixteenth episode of the second season.
216SpellRecitation
Lip Curse is a curse that allows the caster to curse a person's lips, so that the next time they kiss a certain person all of that person's magic will be removed. It first appears in the seventeenth episode of the third season.
317LipCurse
World-crossing Curse is a curse that allows the caster to prevent anyone to go to a certain world and send them random worlds every time the victim tries to cross worlds. It first appears in the sixteenth episode of the sixth season.
616PortalJumping
Sleeping Curse is a curse that allows the caster to place the victim under an eternal sleep. It first appears in the first episode of the first season.
208SleepingCurseNeedle
Tin Curse is a curse that allows the caster to turn someone into a tin statue. It first appears in the sixteenth episode of the sixth season.
618SorryStanum
Yaoguai Curse is a curse that allows the caster to turn a person into a Yaoguai. It first appears in the eleventh episode of the second season.
211HearMeRoar


Spells against the Laws of Magic

Resurrection is one of the spells that are against the laws of magic that allows the caster to resurrect someone back from the dead. It first appears in the fifteenth episode of the third season.
W113DeadAnastasia
Time Travel Spell is one of the spells that are against the laws of magic that allows the caster to open a portal into the past. It first appears in the twentieth episode of the third season.
320SpellBegins
Love Manipulation are one of the spells that are against the laws of magic that allow the caster to make someone love them. They first appears in the thirteenth episode of the spinoff.
W113LoveSpell

References

  1. File:416ThenGiveThemThis.png
  2. File:613Frozen.png
  3. File:416SleepingCurseOverStorybrooke.png
  4. File:318ReginaTeleports.png
  5. File:405IngridTeleporting2.png
  6. File:415PoseidonTeleports.png
  7. File:518HadesTeleports.png
  8. File:414Teleport.png
  9. File:205TrishMagic.png
  10. File:313Levitation.png
  11. File:613IDontCare.png
  12. File:414AbsorbingFire.png
  13. File:508TheDarkOne2.png
  14. File:205APleasure.png
  15. File:512ShatteredHeart.png
  16. File:421GetInHere.png
  17. File:317FollowTheCloak.png
    File:408LocatorSpell.png
  18. File:302LeadUsToHim.png
  19. File:603FollowTheShoe.png
    File:622FlyingBook.png
  20. File:122TogetherOfCourse.png
  21. File:409ElsasSnowflake.png
  22. File:619EnchantedCuff.png
  23. [[:File:411BluffAtMidnight.png ]]
  24. File:307NowYouCan.png
  25. File:408IfICouldBe.png
  26. File:302SnowWhiteMirror.png
  27. File:608AbsorbingIntoMirror2.png
  28. File:302SnowWhiteMirror.png
  29. File:316YourSisterRegina.png
  30. File:407TrappingSnowQueen.png
  31. File:407TestingCandle.png
  32. File:205TrafficIn.png
  33. File:621YellowBeams.png
  34. File:408SomeonesBeenPracticing.png
  35. File:521RobinIsHit.png
  36. File:711TeachYou.png
  37. File:711CeremonyBegins.png
  38. File:711RitualBegin3.png
  39. File:711VictoriaScreaming.png
  40. File:711RepoweringAmulet.png
  41. File:417MarianToZelena.png
  42. File:212Healing.PNG
  43. File:502EmmaHealsRobin.png
  44. File:618HealingTheEgg.png
  45. File:515HealingHook.png
  46. File:415MagicSmoke2.png
  47. File:415SmokeEntersBody.png
  48. File:219TongueRemoval.png
  49. File:315ProtectingNeal.png
  50. [[:File:309PreservationSpell.png}]]
  51. File:301Rip.png
  52. File:202Book3.PNG
  53. File:202BreatheIn.PNG
  54. File:202ApplesChange.PNG
  55. File:202Caught.PNG
  56. File:202AllThisNonsense.PNG
  57. File:201StoppingYou.PNG
  58. File:719KillingGuests.png
  59. File:311StoppingCurse2.png
    File:508DarkOneVSSorcerer.png
    File:622QueenFightsBack.png
  60. File:613DestroyedOgre.png
  61. 61.0 61.1 Emma: "Forget the de-cloaking potion. It's not a glamour anyway."
    Regina: "Are you sure?"
    Mary Margaret: "If I'm getting this right, the tree could actually be him, transfigured."
    ("Siege Perilous")

    https://twitter.com/AdamHorowitzLA/status/625557186492526592
    https://twitter.com/JaneEspenson/status/542924638826029056
  62. File:415GettingVoiceBack.png
    File:622FlyingBook.png
  63. File:620ChosenMe.png
  64. File:620GrantingTheWish.png